/ Undergraduate /

Animation

BSc (Single Honours)

Start date:

September 2025

Entry tariff:

112–128 UCAS points (or equivalent)

Foundation Year: 64–80 UCAS points (or equivalent)

UCAS codes:
AVF9

AVFF (if choosing Foundation Year)

On-Campus Open Day
Saturday 12 July 2025

Put your creativity on the screen as an animator and storyteller. Gain creative, technical and professional skills. Build a portfolio to launch your career in animation, visual effects or interactive media.

Did you know?

Roehampton's BSc Animation blends creative storytelling with technical skills such as 3D modeling, character design, and visual effects, offering industry-focused training with professional practitioners in a studio environment.

Top 3 modern university in London

(Complete University Guide 2025)

Ranked in the top 15% in the world

Times Higher Education Young University Rankings 2024

#8 in England for undergraduate student satisfaction

National Student Survey 2024

Foundation Year

This course can also be studied with a foundation year (September entry only).

These are the modules we currently offer and may be subject to change.

Unleash your imagination by designing characters, environments, and props for games and animation. This module hones your artistic and storytelling skills, practising sketching and modelling in hands-on workshops. Create a compelling portfolio and learn to craft visual elements that bring your ideas to life.

In this module you will practice creating the intended look and feel of the visual elements of gameplay, such as characters, backgrounds, props, creatures and vehicles. You will be introduced to professional practices, such as the iterative process of project development, and the creation of a visual portfolio. This module serves as an introduction to the fundamentals of concept art, enabling you to practice the creative and technical skills that bridge creative and technical aspects of game art. Concept art also connects to the game’s story, mechanics, sound and music. Using small-scale creative briefs, you will work in a variety of media, such as sketches, paintings, digital art, and models to produce a portfolio of work.

Learn the basics of how movies tell stories, exploring different types and modes of films from different periods and countries. Explore how films are made, while diving into the analysis of film language.

This module provides you with an in-depth introduction to film language through the study of a wide range of films (drama, non-fiction, animation, short and feature-length) spanning different eras and geographical regions. Through selected case studies, you will encounter varied modes of production, technologies and contexts of exhibition and reception, including through a field trip to a key festival such as the London Film Festival. You explore key aspects of filmmaking, such as cinematography, sound, editing, mise en scène and performance, together with theories of narration, authorship and genre. The module provides you with an understanding of how each element of a film’s construction contributes to the ways audiences understand and interpret it. Their skills in close analysis are developed through a variety of classroom exercises, including the hands-on practical analysis of case studies through the use of Adobe Premiere Pro. By training students to view and examine films critically, including with digital editing software, the module provides students with a firm basis for your onward journey to becoming thoughtful, self-reflective practitioners.

From marketing to media production, learn how to craft impactful content and build a professional online portfolio showcasing your creative vision. Master DSLR photography, lighting, and digital editing using industry-standard software.

This module equips you with the skills to create visual projects (photos and videos) for storytelling purposes. We encourage you to explore and experiment with a wide range of practices and techniques, including DSLR camera operation, lighting, composition, digital editing and post-production using industry-standard Adobe software.

The module introduces you to the languages, grammar, conventions, and techniques of digital video and stills production for online media. It provides the knowledge and skills required to work independently, creatively, and efficiently, either individually or as part of a small, budget-conscious crew on a short video project or photo shoot.

In this shared module, you may produce photos and videos from a journalism, media marketing, or creative perspective.

Dive into the magic of 3D creation and master industry-standard techniques. Learn the art of modelling, texturing, and rendering to design lifelike assets for games, films, and animations. Build your foundation for a career in visual storytelling with practical labs and a studio-style learning experience.

3D Modelling introduces you to the tools and techniques to create 3D assets for different forms of media, for example, games, video, animation, etc. The module provides you with the experience of a modelling pipeline (as used in studios), by introducing core stages: modelling, texturing, and lighting and rendering. This module provides a foundation for many of the techniques used in BSc Games Art and BSc Animation.

This module is hands-on, relying on continued definite practice through lab work and work outside of timetabled class time. You will develop core 3D modelling skills through applied work via labs. The module will feature minimal presentation style delivery.  

Bring your creative ideas to life, designing assets for animation and games while mastering workflows used by top studios. Through practical briefs you will build a diverse, industry-oriented portfolio.

You will put into practice principles and techniques of creating assets for animation and games, emphasising art direction, technical requirements, and integration into game engines or animation pipelines. Topics include 3D modelling, texturing, and rigging. You will use industry-standard software and workflows to create assets such as characters, environments, and props.  

Gain practical experience in managing film projects, from planning and scheduling to budgeting, and learn how to pitch your project and get your film funded.

This module will give you an opportunity for hands-on experience in the logistical, financial, creative, and people management aspects of the film making process. You will be introduced to the roles in producing and learn that whilst every film involves a series of routine processes, each film is also unique, with its own set of challenges to overcome. Activities will include understanding and answering a professional and real documentary funding opportunity, developing an idea and a synopsis, a creative statement, and put together a confident and engaging demo (including all required production paperwork). You will also develop and complete a production folder following industry requirements working towards the BFI funding scheme BFI NETWORK England short fiction film funding. You will work from an actual script and will be guided to write a director statement, produce a script breakdown, a financial structure as well as a budget, a mood board and team bios. You will also be introduced to the industry requirements in terms of inclusivity and environmental sustainability, and you will have the opportunity to gain your BAFTA albert professional certification

Whether your passion is games, films, or interactive media, this is your gateway to creating animated experiences. Learn the principles of timing, weight, and motion dynamics while getting to grips with animation workflows.

This module focuses on the principles and techniques of computer animation, including key concepts such as timing, spacing, weight, and motion dynamics. You will explore 2D and 3D animation workflows using industry-standard software. You will focus on the application of animation in games, audiovisual storytelling and interactive experiences.  

Discover movies from around the world, studying their cultural, political, and economic backgrounds, while learning how to create compelling video essays and to curate film programmes.

This module focuses on the cinema industries of Africa, Asia, the Middle East, Europe and Latin America. It examines terms such as ‘world cinema’, ‘accented cinema’, ‘transnational cinema’, and ‘migration cinema’ in relation to representation, as well as to historical, political and economic contexts. The module introduces you to the diversity of world cinema, whether in the form of documentaries, drama, or animation, and to the local, regional or national cultures that have given rise to particular modes of film production, stylistic traditions, consumption habits, and social significance. It also examines the cultural, economic and ideological positioning of world cinemas within global patterns of film distribution, consumption and meaning.

You will explore the role of film festivals in the circulation of global cinema and may include a field trip to a London institution or festival involved in the promotion of global cinema. A guest industry speaker will update you on emerging trends. In this way, you will be introduced to film curation and programming as potential career paths.

This course offers all students the option of a one-year paid work placement, to boost your employability even further. If you choose this route, you will take the placement following year two of your course, and then return to complete your degree.

Why take a placement?

A placement year is the perfect opportunity to gain valuable work experience, to build on the career skills we will teach you on this degree. The connections you make on the placement will improve your career prospects further, and equip you with the skills you need to secure graduate-level employment.

How we support you

The University's Placement and Work Experience Team are experts at helping you to secure a placement. They will work closely with you from the start, helping you research potential employers, discover placement opportunities, create and pitch your CV, and will coach you to perform well in interviews. We aren't able to guarantee a placement, but our sector-leading advisors will give you the best possible chance of securing one.

Find out more about how we'll support you

We understand that your plans might change once you start your programme. If you decide not to do a placement, you will have the option of completing the three year version of your programme.

Whatever your choice, you will have access to many opportunities for work experience through our Placement and Work Experience Team, and access to face-to-face and 24/7 online careers support.

Learn to design and animate characters with distinctive traits and styles. Gain expertise in rigging, texturing, and motion capture while building a portfolio that stands out in the competitive creative industry.

This module equips students with skills to effectively incorporate animated characters into game designs. Students engage with the complete process of character creation, beginning from initial conceptualisation and extending through detailed execution of both 2D and 3D animations. The curriculum integrates foundational practices such as character articulation, balance, and the application of Disney’s 12 Principles of Animation, alongside technical competencies in animating inanimate objects, human and animal biomechanics, and digital acting techniques (e.g., facial expressions, body language, lip-syncing, and motion capture). Through a combination of seminars, hands-on workshops, peer collaboration, and iterative project feedback, students develop a critical understanding of industry-standard animation practices. Additionally, students produce original scripts, demonstrating their narrative skills and translating them into professional-quality animations, thus preparing them for creative roles within the global game art and animation industries.

Master the skills to lead creative projects, from budgeting to stakeholder engagement. This module uses real-world examples to prepare you for managing teams and meeting deadlines.

This module focuses on project management principles and practices tailored to creative industries. Topics include creative project lifecycle management, resourcing, stakeholder engagement, intellectual property considerations, budgeting for creative endeavors, leadership and managing creativity within constraints. It explores a variety of traditional, Agile and Hybrid model of project management, offering students the opportunity to gain valuable hands-on experience with a different project management tool and output in each session (for example schedule, risk assessment, communication plan, Agile iteration, hybrid plan). Real-world case studies from diverse creative industries will anchor the curriculum in professional practice.

Choose between completing a creative project or gaining industry experience through a placement. In your final semester, you will get ready to graduate with professional skills and an impressive portfolio.  

Develop innovative projects, refine your creative identity, and build a professional portfolio. Through a combination of research, experimentation, and hands-on practice, you will tackle real-world briefs, showcase your work across platforms, and prepare for a dynamic career in the creative industries.

This module focuses on the development and realisation of research briefs and creative challenges, with the aim of honing technical skills, showcasing and exhibiting your work across platforms, and preparing a professional portfolio. You explore and refine your individual creative identities while responding to briefs that align with professional practice. Through a combination of research, experimentation, and practical application, you will produce a portfolio of work that demonstrates technical expertise, conceptual depth, and creative problem-solving. The module will be supported by guest lecturers from industry professionals and visits to places of work within the creative industries.

This course offers a foundation year, which takes place at the beginning of your studies. Studying a foundation year will give you academic and practical experience, and a strong introduction to your subject, ensuring you succeed on your undergraduate degree.

Find out more about foundation years

30 credits

You will develop your core academic and integrated English language skills of speaking, listening, reading and writing. You will become familiar with key academic skills and concepts, such as referencing methods and awareness of academic integrity and tone. You will apply these skills and knowledge to both broad topics and also your chosen subject pathway.

Teaching and learning

You will be required to actively engage in on-campus learning for up to 10 hours a week.

You will be taught through a full range of teaching and learning methods, which include lectures, seminars, workshops, discussion groups, group directed tasks and presentations. This will enable you to learn from your peers and tutors in both structured and information settings.

You will be encouraged to think creatively about your approach to learning and discussions with your peers. You will also have access to recordings, resources, links and signposting through Moodle to enrich your learning.

Assessment

You will be assessed through group and individual presentations, comparative and reflective essays, multiple choice exams, coursework and reports, oral exams, portfolios, case studies and blogs.

30 credits

You will develop your research, numeracy and information technology skills. You will investigate the difference between primary and secondary research, conduct your own research project and demonstrate your findings through data analysis. You will also develop your awareness of equality, diversion and inclusion in the UK, through a real-world issue; discrimination in the workplace.

Teaching and learning

You will be required to actively engage in on-campus learning for up to 10 hours a week.

You will be taught through a full range of teaching and learning methods, which include lectures, seminars, workshops, discussion groups, group directed tasks and presentations. This will enable you to learn from your peers and tutors in both structured and information settings.

You will be encouraged to think creatively about your approach to learning and discussions with your peers. You will also have access to recordings, resources, links and signposting through Moodle to enrich your learning.

Assessment

You will be assessed through group and individual presentations, comparative and reflective essays, multiple choice exams, coursework and reports, oral exams, portfolios, case studies and blogs. 

30 credits.

This module invites you to take on the role of a video content creator, building on the skills acquired in Fundamentals of Image Making. You will examine the dynamic world of social media as news, with a particular focus on the theme of "identity." You will explore the impact of distributed media, examining how non-professionals contribute to shaping new media practices through platforms like YouTube, TikTok and Instagram.

Throughout the module, you will critically engage with the history and implications of self-promotion on social media, analysing its influence on society and the efforts to address its challenges. You will also explore citizen journalism, where social media content plays a pivotal role in reporting on crises and events inaccessible to traditional news outlets.

Teaching and learning

In weekly seminars, you will explore citizen journalist strategies – from video blogging to video editing – for creating engaging media content. Alongside these hands-on activities, you will engage deeply with thought-provoking questions about identity, voice, and representation in the digital age.

By the end of the module, you will have the skills to create compelling video content and a nuanced understanding of the role of social media in shaping our world.

The teaching delivery for each module consists of one, one-three-hour lecture and one, two-hour workshop per week. Lectures will provide a critical foundation, introducing key concepts such as identity, social media and citizen journalism, while seminars will focus on hands-on skill development.

There will be an additional 30 minutes of online digital support per week. This will consist of virtual learning tools to extend access to resources through online tutorials, videos, and discussion forums.

Due to the highly technical nature of this module, you will be taught in a computer lab equipped with Adobe Creative Suite to support the required software-based learning outcomes.

You will also have access to DSLR cameras, microphones, lighting equipment, and a dedicated photography/filming studio, to facilitate practical exercises in media production.

Assessment

This module will be assessed using critical commentary and a self-produced video.

30% - critical commentary, you will explore the module theme ‘identity’. You will critically analyse a piece of video content that engages with the concept of identity.

70% - self-produced video, you will produce a four-minute video as a piece of citizen bases, engaging with the module theme of ‘identity’.

30 credits

In this module, you will critically explore how media representations are constructed and manipulated. You will examine semiotics, framing, and context, understanding how these elements influence perception.

The module will also address the social and cultural impacts of altered imagery, focusing on the concept of authenticity and the ethical considerations of image manipulation, while reflecting on historical perspectives of visual content authenticity.

You will gain practical skills in photography, learning to control key technical aspects like aperture, shutter speed, ISO, and colour temperature. You will also explore the use of natural and artificial lighting to create specific moods, alongside composition techniques such as focal length and depth of field to enhance your imagery.

The module also introduces you to Adobe Photoshop, starting with basic tools and non-destructive editing techniques. You will advance to more complex methods like masking and compositing, developing a cohesive photographic project. Finally, you will manage workflows and deadlines, preparing your work for an online portfolio to showcase your skills as both a photographer and an image-maker.

Teaching and learning

The teaching delivery for each module consists of one, one-three-hour lecture and one, two-hour workshop per week. Lectures will provide a critical foundation, introducing key concepts such as media practices, and image construction, whilst seminars will focus on hands-on skill development.

There will be an additional 30 minutes of online support per week. This will consist of virtual learning tools to extend access to resources through online tutorials, videos, and discussion forums.

Due to the highly technical nature of this module, you will be taught in a computer lab equipped with Adobe Creative Suite to support the required software-based learning outcomes.

You will also have access to DSLR cameras, microphones, lighting equipment, and a dedicated photography/filming studio, to facilitate practical exercises in media production.

Assessment

This module will be assessed using a research presentation and a creative online portfolio.

30% - research presentation, you will deliver a 5-minute in class exploring the module of theme of ‘authenticity’. This will involve selecting a visual event from a media-related field and critically analysing how the chosen image(s) engage with the concept of authenticity.

70% - creative online portfolio, you will produce a photographic series that creatively interrogates the notion of ‘authenticity of the image’.

These modules are those we currently offer and may be subject to change.

Skills

This course will prepare you to progress and excel in the world of animation and audiovisual production.

The BSc Animation programme equips students with creative, technical, and industry-focused skills, preparing them for careers in animation, games, and digital media. Students gain hands-on experience in concept art, 3D modeling, character design, storytelling, project management, and production pipelines, learning to work collaboratively in creative professional environments.

You will develop technical and professional skills, which include:

  • 3D Modeling and Texturing: Proficiency in creating lifelike assets using industry-standard tools.
  • Animation Techniques: Mastery of 2D and 3D workflows, including timing, weight, and motion.
  • Character Design and Rigging: Designing, animating, and rigging characters for animation and games.  
  • Editing and Post-Production: Professional training using digital editing tools (e.g., Adobe Premiere Pro).
  • Storytelling and Scriptwriting: Crafting engaging narratives and visual stories for diverse platforms.  
  • Project Management: Managing budgets, teams, and workflows for creative productions.  

Learning

Gain hands-on experience through workshops, practical labs, and interactive seminars with industry-standard software training.

You will take part in:

  • Lectures
  • Group Projects
  • Field Trips
  • Guest Talks
  • Guided independent learning.

Real-world scenarios and collaborative activities will prepare you for professional challenges in animation, games, and digital media.

 

Advanced computer software Dedicated computer and study rooms
You'll learn in state-of-the-art facilities Take an inside look around our media centre
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Assessment

Your assessments are designed to reflect industry practices, such as creative briefs, ensuring you are ready for real-world challenges in animation, games, and interactive media.

You will be evaluated through a range of methods, including portfolios, practical projects, written case studies, and presentations. The focus on hands-on work allows you to demonstrate your technical and creative skills effectively.

Careers

As a graduate of BSc Animation, you'll be equipped with the creative, technical, and professional skills needed to thrive in animation, games, and digital media industries.

This programme prepares you for diverse roles, combining artistic vision with technical expertise to meet industry demands in a fast-evolving field.

Potential Industry Roles:

  • 3D Animator: Create animations for films, games, or advertising.
  • Character Designer: Develop characters for animation or gaming.
  • Concept Artist: Craft visual ideas for environments, props, and characters.
  • Pre-visualisation Artist: Devise environments, assets and characters for Film and TV productions.
  • VFX Artist: Enhance visuals with effects and simulations.
  • Storyboard Artist: Plan and visualize animated scenes for storytelling.
  • Production Coordinator: Oversee schedules, teams, and resources in creative projects.
 

Wherever you want to go in the future, you’ll be preparing for the world of work from day one at Roehampton, with regular access to:

  • Career development events
  • Guest industry speakers
  • Networking opportunities
  • Personalised mentoring and careers support

You’ll graduate ready to grab every opportunity that comes your way. 

Our careers support team is available to support you from the start of your studies until after you graduate. We will help you build your CV, prepare for interviews, and meet and learn from successful graduates working at the top of their careers.

You’ll also have opportunities to work with our partners across London and beyond, and to attend a Roehampton jobs fair where you can find out about graduate opportunities and meet employers.

Open days

Get a real taste of our campus, community and what it’s like to study at Roehampton

Full-time UK undergraduate students apply through UCAS.

Course subject to curriculum review and validation.

Entry tariff

112–128 UCAS points (or equivalent)

Foundation Year: 64–80 UCAS points (or equivalent)

Looking to work out your UCAS points or find out about our entry requirements? Find out more.

When we consider applications to study with us, we form a complete view of your achievements to date, and future potential, and can offer flexibility in entry requirements. Find out more about our Contextual Offer scheme.

 

September 2025 entry tuition fees

UK (home) tuition fees

Year one fees

Undergraduate degree: £9,535
Foundation Year: £9,535

We offer a wide range of scholarships and bursaries. See our financial support pages for UK students.

We also provide other ways to support the cost of living, including free buses and on-campus car parking, hardship support and some of the most affordable student accommodation and catering in London. Find out more about how we can support you.

International undergraduate students apply through our direct application system.

Course subject to curriculum review and validation.

Entry tariff

112–128 UCAS points (or equivalent)

Foundation Year: 64–80 UCAS points (or equivalent)

Looking to work out your UCAS points or find out about our entry requirements? Find out more.

When we consider applications to study with us, we form a complete view of your achievements to date, and future potential, and can offer flexibility in entry requirements. Find out more about our Contextual Offer scheme.

 

September 2025 entry tuition fees

EU and international tuition fees

Year one fees

Undergraduate degree: £16,950
Foundation Year: £16,950
International Foundation Pathway: £16,950

We offer a wide range of scholarships and bursaries. See our financial support pages for international students.

We also provide other ways to support the cost of living, including free buses and on-campus car parking, hardship support and some of the most affordable student accommodation and catering in London. Find out more about how we can support you.

Need help or advice before applying?

Arts, Humanities and Social Sciences

Integrating the creative dynamism of arts and digital industries with the deep-rooted traditions of humanities and social sciences.

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