/ Undergraduate /
Start date:
September 2025
You'll need:
112–128 UCAS points (or equivalent)
Foundation Year: 64–80 UCAS points (or equivalent)
UCAS Code
W280
W281 (If choosing Foundation Year)

On-Campus Taster Day
Wednesday 9 April 2025
Ready for a career in one of the fastest growing and most exciting sectors of the creative industries, the games industry? BA Games Art will advance you as a visual artist with a focus on illustration, imaging and modelling for games and other interactive, animated environments.
Did you know?
By choosing this programme, you will:
Participate in cutting-edge gaming curriculum, accessing a lineup of new, industry-aligned gaming courses for an up-to-date learning experience.
Engage in collaborative learning with Games Academy peers, mirroring real-world workplace collaboration.
Receive skill development support, with guidance to enhance your software engineering and computer science skills, boosting your understanding and employability.
Top 3 modern university in London
(Complete University Guide 2025)
Ranked in the top 15% in the world
Times Higher Education Young University Rankings 2024
#8 in England for undergraduate student satisfaction
National Student Survey 2024
Foundation Year
This course can also be studied with a foundation year (September entry only).
Modules
Module overview:
Concept art establishes the artistic vision, style and mood for imaginary environments and characters. In this module, you will practice creating the intended look and feel of the visual elements of gameplay, such as characters, backgrounds, props, creatures and vehicles. You will be introduced to professional practices, such as the iterative process of project development, and the creation of a visual portfolio. This module serves as an introduction to the fundamentals of concept art, enabling you to practice the creative and technical skills that bridge the creative and technical aspects of game art. Concept art also connects to the game’s story, mechanics, sound and music. Using small-scale creative briefs, you will work in a variety of media, such as sketches, paintings, digital art, and models to produce a portfolio of work.
Module overview:
Game Design introduces you to the essential principles of designing a game. Although the context of the module is computer games, game design principles are consistent across all game types – board games, sports, and computer games. This module provides practical experience in developing game designs and encourages you to examine the principles of game design in a wide context across the entertainment ecosystem. You will have the opportunity to explore the creation of narratives (linear and non-linear) and how this shapes the type of game experience players have. You will gain an understanding of game mechanics and dynamics, ensuring a solid foundation for your degree.
Module overview:
3D Modelling introduces you to the tools and techniques to create 3D assets for different forms of media, for example, games, video, animation, etc. The module provides you with the experience of a modelling pipeline (as used in studios), by introducing core stages: modelling, texturing, and lighting and rendering.
How you'll learn:
This module is hands-on, relying on continued definite practice through lab work and work outside of timetabled class time. You will develop core 3D modelling skills through applied work via labs. The module will feature minimal presentation style delivery.
Module overview:
Game Prototyping 1 allows students from different programmes to collaborate on a project using their diverse skills. You will work with a team of students from Computer Games Programming, Games Design, and Games Art to prototype a game-based project. The module will focus on using industry-standard tools – such as Unity or Unreal Engine – so that you can quickly prototype a game. The aim is to introduce you to collaborative cross-disciplinary working practices that are essential when working within the games industry. The module will also support you with core employability skills in teamwork and cross-disciplinary working.
These modules are those we currently offer and may be subject to change.
Module overview:
You will put into practice principles and techniques of creating assets for animation and games, emphasising art direction, technical requirements, and integration into game engines or animation pipelines. Topics include 3D modelling, texturing, and rigging. You will use industry-standard software and workflows to create assets such as characters, environments, and props.
How you'll learn:
This module is taught in seminars and workshops.
Module overview:
The module ‘User Experience’ incorporates concepts of desirability, empathy and affect to arrive at impactful user experience design for both design and game applications. This module blends user interface design with gamification approaches to result in intuitive, immediate user experience approaches for diverse customer bases. Working with real-time engines, 2D graphic user interfaces and 3D user environments, ‘User Experience’ blends usability and interaction design with systems integration, game design and seamless navigation. Applying both node-based, visual programming and creative coding concepts, you will develop your own rule-based systems applications through prototyping. Creating user personas for prospective clientele, you will consider questions of immediacy, accessibility, signage and wayfinding, and will start to consider evaluation methods for resulting user experiences. New concepts such as machine learning, visual fidelity and immersion will be introduced.
How you'll learn:
This module is taught in practical workshops.
Module overview:
This module focuses on the principles and techniques of computer animation, including key concepts such as timing, spacing, weight, and motion dynamics. You will explore 2D and 3D animation workflows using industry-standard software. You will focus on the application of animation in games, audiovisual storytelling and interactive experiences.
Module overview:
In this module, you will collaborate with students from other programmes on a project using your diverse skills. This module extends upon the Game Prototyping (1) module by allowing you to integrate skills you have further developed in your degree of study, such as Computer Graphics, Asset Creation, etc.
You will work with a diverse team of other students from Computer Games Programming, Games Design, and Games Art to prototype a game-based project. The module will focus on industry-standard tools – such as Unity or Unreal Engine – so that you can develop a more substantial game project that should be a fully playable implementation of a small game, level, or similar.
The aim of the module is to allow you to collaborate in a cross-disciplinary team, further developing cross-disciplinary working practices that are essential when working in the games industry. Furthermore, you will be able to develop part of your portfolio by demonstrating how your skills are used in a larger project.
These modules are those we currently offer and may be subject to change.
This course offers all students the option of a one-year paid work placement, to boost your employability even further. If you choose this route, you will take the placement following year two of your course, and then return to complete your degree.
Why take a placement?
A placement year is the perfect opportunity to gain valuable work experience, to build on the career skills we will teach you on this degree. The connections you make on the placement will improve your career prospects further, and equip you with the skills you need to secure graduate-level employment.
How we support you
The University's Placement and Work Experience Team are experts at helping you to secure a placement. They will work closely with you from the start, helping you research potential employers, discover placement opportunities, create and pitch your CV, and will coach you to perform well in interviews. We aren't able to guarantee a placement, but our sector-leading advisors will give you the best possible chance of securing one.
Find out more about how we'll support you
We understand that your plans might change once you start your programme. If you decide not to do a placement, you will have the option of completing the three year version of your programme.
Whatever your choice, you will have access to many opportunities for work experience through our Placement and Work Experience Team, and access to face-to-face and 24/7 online careers support.
Module overview:
This module equips students with skills to effectively incorporate animated characters into game designs. Students engage with the complete process of character creation, beginning from initial conceptualisation and extending through detailed execution of both 2D and 3D animations.
The curriculum integrates foundational practices such as character articulation, balance, and the application of Disney’s 12 Principles of Animation, alongside technical competencies in animating inanimate objects, human and animal biomechanics, and digital acting techniques (e.g., facial expressions, body language, lip-syncing, and motion capture).
How you'll learn:
Through a combination of seminars, hands-on workshops, peer collaboration, and iterative project feedback, you will develop a critical understanding of industry-standard animation practices. Additionally, you'll produce original scripts, demonstrating your narrative skills and translating them into professional-quality animations, thus preparing you for creative roles within the global game art and animation industries.
Module overview:
Plan and lead creative projects from start to finish. Master project lifecycles, team collaboration, and budgeting while navigating real-world challenges in the creative industries. Equip yourself with tools and techniques to manage successful productions from idea to delivery.
This module focuses on project management principles and practices tailored to creative industries. Topics include creative project lifecycle management, resourcing, stakeholder engagement, intellectual property considerations, budgeting for creative endeavors, leadership and managing creativity within constraints.
Real-world case studies from diverse creative industries will anchor the curriculum in professional practice.
How you'll learn:
This module is taught in seminars and workshops. Seminars will cover project management theory and practice through in-class discussions, real world case studies and the examination of theoretical texts. Guest lectures from industry professionals will provide insights into current practices.
The purpose of the project module is to allow you to complete an individual project which draws upon interests developed over the course of your degree. You can work to your strengths to complete a final project in which the emphasis is placed on research, innovation, and execution to a professional standard.
Alternatively, you may secure and undertake a consultancy project relevant to your programme of study, for which the output should be a portfolio documenting the consultancy and its outputs.
The Project should fit one of the following frameworks:
- Practical: Develop an idea for a practice-based project (e.g., audiovisual, digital, creative, interactive output), research, plan and produce the work to a professional standard.
- Consultancy: Work experience or defined project conducted with an external business or organisation in the role of a client. With the provider, the student will:
- Formulate a working brief specifying deliverables, agreed with the client.
- Deliver the agreed outputs to a professional standard.
Module overview:
Game Prototyping 3 allows students from different programmes to collaborate on a project using their diverse skills. This module extends upon the Game Prototyping 2 module and concludes the collaborative stream in the games degrees. You will integrate your new skills developed from elsewhere in your degrees, such as Game Physics, design for change, etc.
You will work with a diverse team of other students from Computer Games Programming, Games Design, and Games Art to build a professional standard game project. This will form a key part of your portfolio of work. The module will provide an environment for you to work collaboratively but will encourage autonomy and self-direction in how to deliver the product.
The aim of the module is to allow you to collaborate in a cross-disciplinary team, further developing cross-disciplinary working practices that are essential when working in the games industry. Furthermore, you will be able to develop a significant part of your final portfolio of work by demonstrating your skills in a high-quality deliverable.
These modules are those we currently offer and may be subject to change.
This course offers a foundation year, which takes place at the beginning of your studies. Studying a foundation year will give you academic and practical experience, and a strong introduction to your subject, ensuring you succeed on your undergraduate degree.
30 credits
You will develop your core academic and integrated English language skills of speaking, listening, reading and writing. You will become familiar with key academic skills and concepts, such as referencing methods and awareness of academic integrity and tone. You will apply these skills and knowledge to both broad topics and also your chosen subject pathway.
Teaching and learning
You will be required to actively engage in on-campus learning for up to 10 hours a week.
You will be taught through a full range of teaching and learning methods, which include lectures, seminars, workshops, discussion groups, group directed tasks and presentations. This will enable you to learn from your peers and tutors in both structured and information settings.
You will be encouraged to think creatively about your approach to learning and discussions with your peers. You will also have access to recordings, resources, links and signposting through Moodle to enrich your learning.
Assessment
You will be assessed through group and individual presentations, comparative and reflective essays, multiple choice exams, coursework and reports, oral exams, portfolios, case studies and blogs.
30 credits
You will develop your research, numeracy and information technology skills. You will investigate the difference between primary and secondary research, conduct your own research project and demonstrate your findings through data analysis. You will also develop your awareness of equality, diversion and inclusion in the UK, through a real-world issue; discrimination in the workplace.
Teaching and learning
You will be required to actively engage in on-campus learning for up to 10 hours a week.
You will be taught through a full range of teaching and learning methods, which include lectures, seminars, workshops, discussion groups, group directed tasks and presentations. This will enable you to learn from your peers and tutors in both structured and information settings.
You will be encouraged to think creatively about your approach to learning and discussions with your peers. You will also have access to recordings, resources, links and signposting through Moodle to enrich your learning.
Assessment
You will be assessed through group and individual presentations, comparative and reflective essays, multiple choice exams, coursework and reports, oral exams, portfolios, case studies and blogs.
30 credits.
This module invites you to take on the role of a video content creator, building on the skills acquired in Fundamentals of Image Making. You will examine the dynamic world of social media as news, with a particular focus on the theme of "identity." You will explore the impact of distributed media, examining how non-professionals contribute to shaping new media practices through platforms like YouTube, TikTok and Instagram.
Throughout the module, you will critically engage with the history and implications of self-promotion on social media, analysing its influence on society and the efforts to address its challenges. You will also explore citizen journalism, where social media content plays a pivotal role in reporting on crises and events inaccessible to traditional news outlets.
Teaching and learning
In weekly seminars, you will explore citizen journalist strategies – from video blogging to video editing – for creating engaging media content. Alongside these hands-on activities, you will engage deeply with thought-provoking questions about identity, voice, and representation in the digital age.
By the end of the module, you will have the skills to create compelling video content and a nuanced understanding of the role of social media in shaping our world.
The teaching delivery for each module consists of one, one-three-hour lecture and one, two-hour workshop per week. Lectures will provide a critical foundation, introducing key concepts such as identity, social media and citizen journalism, while seminars will focus on hands-on skill development.
There will be an additional 30 minutes of online digital support per week. This will consist of virtual learning tools to extend access to resources through online tutorials, videos, and discussion forums.
Due to the highly technical nature of this module, you will be taught in a computer lab equipped with Adobe Creative Suite to support the required software-based learning outcomes.
You will also have access to DSLR cameras, microphones, lighting equipment, and a dedicated photography/filming studio, to facilitate practical exercises in media production.
Assessment
This module will be assessed using critical commentary and a self-produced video.
30% - critical commentary, you will explore the module theme ‘identity’. You will critically analyse a piece of video content that engages with the concept of identity.
70% - self-produced video, you will produce a four-minute video as a piece of citizen bases, engaging with the module theme of ‘identity’.
30 credits
In this module, you will critically explore how media representations are constructed and manipulated. You will examine semiotics, framing, and context, understanding how these elements influence perception.
The module will also address the social and cultural impacts of altered imagery, focusing on the concept of authenticity and the ethical considerations of image manipulation, while reflecting on historical perspectives of visual content authenticity.
You will gain practical skills in photography, learning to control key technical aspects like aperture, shutter speed, ISO, and colour temperature. You will also explore the use of natural and artificial lighting to create specific moods, alongside composition techniques such as focal length and depth of field to enhance your imagery.
The module also introduces you to Adobe Photoshop, starting with basic tools and non-destructive editing techniques. You will advance to more complex methods like masking and compositing, developing a cohesive photographic project. Finally, you will manage workflows and deadlines, preparing your work for an online portfolio to showcase your skills as both a photographer and an image-maker.
Teaching and learning
The teaching delivery for each module consists of one, one-three-hour lecture and one, two-hour workshop per week. Lectures will provide a critical foundation, introducing key concepts such as media practices, and image construction, whilst seminars will focus on hands-on skill development.
There will be an additional 30 minutes of online support per week. This will consist of virtual learning tools to extend access to resources through online tutorials, videos, and discussion forums.
Due to the highly technical nature of this module, you will be taught in a computer lab equipped with Adobe Creative Suite to support the required software-based learning outcomes.
You will also have access to DSLR cameras, microphones, lighting equipment, and a dedicated photography/filming studio, to facilitate practical exercises in media production.
Assessment
This module will be assessed using a research presentation and a creative online portfolio.
30% - research presentation, you will deliver a 5-minute in class exploring the module of theme of ‘authenticity’. This will involve selecting a visual event from a media-related field and critically analysing how the chosen image(s) engage with the concept of authenticity.
70% - creative online portfolio, you will produce a photographic series that creatively interrogates the notion of ‘authenticity of the image’.
These modules are those we currently offer and may be subject to change.

Skills
This course will prepare you to progress and excel in the gaming industry.
This course will prepare you to progress and excel in the gaming industry. You will graduate industry-ready with skills in:
- Designing and modelling in a 3D environment.
- Character and environment art.
- User experience.
- Art research.
- Game concept and level design
- Interactive storytelling
- Narrative development
- Interface design
- Scripting for game creation, plus 3D modelling and texturing.
- Screen-based, augmented and virtual reality, physical, and purposeful games.
Employability is embedded throughout giving you the essential skills for employment in the industry.
Learning
You won’t just be sitting in a lecture theatre, but instead will be learning in interactive classes, working closely with your lecturers and fellow students.
This includes:
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Working in a studio environment: Immerse yourself in practical learning with a studio setting.
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Small-group seminars: Participate in intimate and focused group discussions.
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Tutorials: Benefit from personalised guidance and instruction.
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You’ll also have the opportunity to go on field trips in and outside of London to experience the professional world of computer gaming.

Assessment
Your assessments will be based on the real-world, so you graduate with the professional skills you need.
This includes:
- Portfolios, where you’ll craft responses to creative briefs.
- Presentations, where you’ll showcase artistic concepts, ideas, sketches for characters and environments and prototypes.
- Critical reflections and written responses to briefs.
Your academics tutors will be on hand to support you throughout your studies, to guide you to achieve your best.
Careers
You’ll graduate ready for a career in the games industry.
Our programme uniquely equips students with a robust foundation in software engineering and computer science, broadening their potential career horizons beyond gaming. This expanded skill set not only enhances overall job prospects but also positions our graduates to secure roles within the gaming industry.
Your future role could be:
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Character artist
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Games animator
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Games technical artist
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Concept artist
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Art lead

Open days
Get a real taste of our campus, community and what it’s like to study at Roehampton
Applying
Full-time UK undergraduate students apply through UCAS.
Entry tariff
112–128 UCAS points (or equivalent)
Foundation Year: 64–80 UCAS points (or equivalent)
Looking to work out your UCAS points or find out about our entry requirements? Find out more.
When we consider applications to study with us, we form a complete view of your achievements to date, and future potential, and can offer flexibility in entry requirements. Find out more about our Contextual Offer scheme.
General entry requirements
September 2025 entry tuition fees
UK (home) tuition fees
Undergraduate degree: £9,535
Foundation Year: £9,535
We offer a wide range of scholarships and bursaries. See our financial support pages for UK students.
We also provide other ways to support the cost of living, including free buses and on-campus car parking, hardship support and some of the most affordable student accommodation and catering in London. Find out more about how we can support you.
International undergraduate students apply through our direct application system.
Entry tariff
112–128 UCAS points (or equivalent)
Foundation Year: 64–80 UCAS points (or equivalent)
Looking to work out your UCAS points or find out about our entry requirements? Find out more.
When we consider applications to study with us, we form a complete view of your achievements to date, and future potential, and can offer flexibility in entry requirements. Find out more about our Contextual Offer scheme.
General entry requirements
September 2025 entry tuition fees
EU and international tuition fees
Undergraduate degree: £16,950
Foundation Year: £16,950
International Foundation Pathway: £16,950
We offer a wide range of scholarships and bursaries. See our financial support pages for international students.
We also provide other ways to support the cost of living, including free buses and on-campus car parking, hardship support and some of the most affordable student accommodation and catering in London. Find out more about how we can support you.
